Insight VR

PacMan Applet

I saw a post on BoingBoing yesterday about high resolution Tetris. This reminded me that long ago I wrote a PacMan Java applet that got progressively harder. The intent wasn’t to create an exact duplicate of PacMan. Instead I wanted to have similar PacMan movement dynamics (you’d be surprised how many PacMan clones mess this up badly) random mazes, and an intelligent ghost.

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