Insight VR

NSConf Notes: Mini Sessions

by john on Feb.21, 2010, under Uncategorized

Mark Aufflick: Notifications.

http://mark.aufflick.com/talks/apns

Limited to 256 bytes. Register device with Apple and then pass token back to your server. Then your server can use the token to send a message to Apple which will be passed to the device.

The notification itself is a binary format. 256 byte limit is payload only. Payload is json formatted.

If a user removes the app you get a notification.

There is a Perl library available that sends notifications.

Separate Sandbox(test) and Production connections for push notifications.

http://github.com/aufflick/p5-net-apns-persistent

Justin Williams from Second Gear Software

Sold off his iPhone business and is focusing on Mac products.

Hard to find a marketing niche in the app store.

Had to find a buyer for his app. Complained enough on twitter that someone approached him asking if he was serious and wanted to sell it. Sold it for 2 to 3 years worth of revenue for the app.

Once you agree upon a price you might want to get lawyers involved. Then sign papers, get money.

Transferring ownership of the application is likely impossible. You have to contact World Wide Developer Relations. They email you a list of four questions. Then they don’t respond. After 90 days got unofficial notification that unless you are selling the whole company they won’t do the transfer.

To ease the pain of the transfer the new owner offered the apps for free for a week, hoping that old users would figure it out and update to the new app.

A workaround might be to create an LLC for each app in case you want to sell it. Very annoying. Apple is not talkative on this topic.

Rod Strougo of Prop.gr – Cocos2D

Wraps a bunch of more complicated technologies for making games.

Two physics engines. Box2D is C++. Squirrel is C.

Box2D is tuned for 1 meter objects, so scale your objects to that.

Cocos2d is at http://www.cocos2d-iphone.org which comes with Box2d, but you can get Box2d from Google Code as well.

Looks like a cool set of libs to quickly build 2d games.

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