Archive for September, 2009
Looking for Beta Testers for iPhone/iPod Touch Game
by john on Sep.23, 2009, under iPhone
I have a much improved asteroids mining/3d space combat game that I’d like some feedback on. If you are interested in trying it out, leave a comment here and enter your real email address in the correct field and I’ll get in touch with you with further instructions. Thanks!
Waiting for an iPhone Developer Cert…
by john on Sep.07, 2009, under Uncategorized
I’m to the point in my game development where it would be really useful to be able to put the game on hardware rather than simply testing in the simulator. I signed up for the developer program two weeks ago and my status on Apple’s site has been:
Contacting your legal representative.
Conducting company identity verification
For over a week now. As far as I can tell they’ve made no effort to contact me. This is starting to get annoying. I’ve heard of people having 1 day turnarounds for getting developer certificates, so why on earth is it taking weeks for me?
iPhone Game – Blaster Port
by john on Sep.02, 2009, under Uncategorized
An iPhone Game – 3D Asteroids Rough Draft from InsightVR on Vimeo.
Here’s the first preview of a very heavily rewritten Blaster game. It’s a 3d space battle in an asteroid field. The controls are going to be multi-touch, so the mouse doesn’t do it justice at all. This is just a few evenings of work. I hope to have it much better soon.