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	<title>Comments on: Battle for Vesta, OpenGL, and 12 Years of Portability</title>
	<atom:link href="http://blog.insightvr.com/?feed=rss2&#038;p=209" rel="self" type="application/rss+xml" />
	<link>http://blog.insightvr.com/?p=209</link>
	<description>lasers, wiimote headtracking, games, visualizations</description>
	<lastBuildDate>Sun, 22 Aug 2010 21:30:51 +0000</lastBuildDate>
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		<title>By: Varrojo@Linux &#187; 12 años de portabilidad</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14999</link>
		<dc:creator>Varrojo@Linux &#187; 12 años de portabilidad</dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14999</guid>
		<description>[...] dejo el link al artículo (en inglés). Artículos Relacionados:Trabajando con PyOpenGL y VBOs (1.000)El Fin de Visual C++ [...]</description>
		<content:encoded><![CDATA[<p>[...] dejo el link al artículo (en inglés). Artículos Relacionados:Trabajando con PyOpenGL y VBOs (1.000)El Fin de Visual C++ [...]</p>
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		<title>By: Alejandro Segovia</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14998</link>
		<dc:creator>Alejandro Segovia</dc:creator>
		<pubDate>Mon, 18 Jan 2010 14:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14998</guid>
		<description>Hi John,

Great Article! I didn&#039;t think it would make a turn towards the advantages of using OpenGL vs. Direct3D, but you&#039;re totally right!

Regarding iPhone development , I&#039;m used to developing OpenGL apps using C++ and Python as well, but recently I&#039;m starting to move towards iPhone development using Objective-C and it&#039;s been a very smooth ride.

Objective-C is a very easy language once you realize that C++&#039;s p-&gt;m(x) is written as [p m:x] instead. Other than that and reference counting, the language is a walk in the park.

Great post! Keep up the good work!

Alejandro.-</description>
		<content:encoded><![CDATA[<p>Hi John,</p>
<p>Great Article! I didn&#8217;t think it would make a turn towards the advantages of using OpenGL vs. Direct3D, but you&#8217;re totally right!</p>
<p>Regarding iPhone development , I&#8217;m used to developing OpenGL apps using C++ and Python as well, but recently I&#8217;m starting to move towards iPhone development using Objective-C and it&#8217;s been a very smooth ride.</p>
<p>Objective-C is a very easy language once you realize that C++&#8217;s p-&gt;m(x) is written as [p m:x] instead. Other than that and reference counting, the language is a walk in the park.</p>
<p>Great post! Keep up the good work!</p>
<p>Alejandro.-</p>
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		<title>By: john</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14961</link>
		<dc:creator>john</dc:creator>
		<pubDate>Wed, 13 Jan 2010 16:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14961</guid>
		<description>Phil,

I tried out the asteroids game and it is great, especially considering that it only took 5 hours to create it.  The only thing that I would change is to make the ship a smaller given that it is pretty large in relation to the relatively small screen area the game occupies.</description>
		<content:encoded><![CDATA[<p>Phil,</p>
<p>I tried out the asteroids game and it is great, especially considering that it only took 5 hours to create it.  The only thing that I would change is to make the ship a smaller given that it is pretty large in relation to the relatively small screen area the game occupies.</p>
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	<item>
		<title>By: Stu</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14955</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Wed, 13 Jan 2010 07:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14955</guid>
		<description>Phil, theres always the rather lovely papervision3d for 3d in flash.</description>
		<content:encoded><![CDATA[<p>Phil, theres always the rather lovely papervision3d for 3d in flash.</p>
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		<title>By: Phil Plante</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14953</link>
		<dc:creator>Phil Plante</dc:creator>
		<pubDate>Wed, 13 Jan 2010 02:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14953</guid>
		<description>John,

Ha!  Yes Flash does go against the spirit of your post a bit.  We are using it for the adoption rate on the web, its not our first choice :)</description>
		<content:encoded><![CDATA[<p>John,</p>
<p>Ha!  Yes Flash does go against the spirit of your post a bit.  We are using it for the adoption rate on the web, its not our first choice <img src='http://blog.insightvr.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Tweets that mention Battle for Vesta, OpenGL, and 12 Years of Portability - Insight VR -- Topsy.com</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14952</link>
		<dc:creator>Tweets that mention Battle for Vesta, OpenGL, and 12 Years of Portability - Insight VR -- Topsy.com</dc:creator>
		<pubDate>Wed, 13 Jan 2010 01:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14952</guid>
		<description>[...] This post was mentioned on Twitter by Ben Cowcher, kicauan, hrjn_rss, YC Hacker News, hkrnws and others. hkrnws said: 12 Years of Portability Thanks to OpenGL: Mac - Windows - iPhone (and more) http://bit.ly/53WVQy [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Ben Cowcher, kicauan, hrjn_rss, YC Hacker News, hkrnws and others. hkrnws said: 12 Years of Portability Thanks to OpenGL: Mac &#8211; Windows &#8211; iPhone (and more) <a href="http://bit.ly/53WVQy" rel="nofollow">http://bit.ly/53WVQy</a> [...]</p>
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	<item>
		<title>By: john</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14951</link>
		<dc:creator>john</dc:creator>
		<pubDate>Wed, 13 Jan 2010 01:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14951</guid>
		<description>Phil,

I think that a working asteroids implementation in a few hours is impressive.  I am on my iPhone right now but I&#039;ll check it out and comment again when I get home.  I will say that using Flash goes against the spirit of this post, but to each his own...  :)</description>
		<content:encoded><![CDATA[<p>Phil,</p>
<p>I think that a working asteroids implementation in a few hours is impressive.  I am on my iPhone right now but I&#8217;ll check it out and comment again when I get home.  I will say that using Flash goes against the spirit of this post, but to each his own&#8230;  <img src='http://blog.insightvr.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Phil Plante</title>
		<link>http://blog.insightvr.com/?p=209&#038;cpage=1#comment-14949</link>
		<dc:creator>Phil Plante</dc:creator>
		<pubDate>Wed, 13 Jan 2010 00:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.insightvr.com/?p=209#comment-14949</guid>
		<description>Thanks for sharing the story behind this project.  I enjoyed reading about the original Mac version and the capabilities you were able to eek out of the 16mhz software renderer.

Unfortunately your post made me feel that a recent tribute to Asteroids a friend and I put together is less stelar.  Granted we did build our version in only 5 hours from scratch with the Flash game engine we&#039;re working on.  Feel free to check out Meteor at meteor.onemorepoint.com</description>
		<content:encoded><![CDATA[<p>Thanks for sharing the story behind this project.  I enjoyed reading about the original Mac version and the capabilities you were able to eek out of the 16mhz software renderer.</p>
<p>Unfortunately your post made me feel that a recent tribute to Asteroids a friend and I put together is less stelar.  Granted we did build our version in only 5 hours from scratch with the Flash game engine we&#8217;re working on.  Feel free to check out Meteor at meteor.onemorepoint.com</p>
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